Table of Contents
Here are some ways to start a business cycle: Peter DeCaprio
1. Unload trucks and crates to produce goods (note: this is the only way to unlock goods; raw materials will become available through engineering.)
2. Distribute your finished goods, delivering them to customers or other businesses (note: you cannot deliver your own products unless there is a trucker’s union in town!)
3. Buy raw material from suppliers if necessary
4. Sell surplus
5. Repair equipment as needed
6. Hire managers
7. Engineer long-lasting services
8. Open another business cycle!
The key element of Industry Giant II is its detailed production system where players can keep track of everything going on inside their factories – from the loading and unloading of cargo to the manufacture and distribution of quality products – set up an efficient logistics, hire managers and engineers. When it comes to trading, players can own their own trucks and railroads (which produce additional income) or they can use the supplied service of AI companies which run most of the transport in the game world says Peter DeCaprio.
Industry Giant II features a realistic economic system based on supply and demand that has a direct effect on the player’s bottom line. Seasonal goods will vary in price depending on whether a player is maximizing his profits during high or low demand times. The same goes for player-produced raw materials – with supply being limited relative to demand, this will directly affect how much money is available for investments, expansion and advertising campaigns. In addition, players must take into account potential changes in labor costs and interest rates which will directly affect the bottom line.
Industry Giant II is a true business and economy simulation that offers players unprecedented opportunities to develop their career as an industrialist and embark on an exciting career in one of the four available nations: Germany, Great Britain, USA or Russia. Each nation features its own economic system with 15 different product chains of varying difficulty. Successful players will have an opportunity to not only expand into new business sectors but also relocate their headquarters by moving between countries until they find the best fit for their goals!
The game contains 37 realistic product chains including food processing, chemical industry, car production, shipbuilding, steel milling etc. The full version of Industry Giant II also adds construction vehicles (special machines such as excavators and cranes), buses, trains and airplanes to the existing product chains. The economic system of Industry Giant II allows players to take decisions about everything from which raw materials to buy, how much cargo should be sent by which transportation method and to whom – all transactions are shown in great detail.
With a powerful 3D engine that shows products moving around the factory floor in real time along with zoom able isometric maps you can see your business growing from small beginnings into a global player!
How does Industry Giant II compare to other tycoon games?
The game has a realistic economic system featuring supply and demand, production costs, product chains that are based on real world equivalents, detailed transport logistics with factors such as capacity limits or varying cargo prices taken into account etc.
The game is very moldable including an in-game editor for creating business chains and buildings, custom map support with the ability to create your own terrain through height map import (DX10 only).
Online multiplayer mode will allow players to compete or cooperate at the same level of play!
How many countries are there in Industry Giant II? Which ones?
There are four different countries: Germany, Great Britain, USA and Russia. Each of them has its own economic system with a different set of products available for purchase as well as a unique way to acquire raw materials and distribute finished goods.
When will Industry Giant II be released?
The game is currently in the alpha stage – all scenarios (or business chains) are implemented and playable with some still under development! The first version of the multiplayer mode is also up and running although we’re still ironing out some kinks. Currently we’re working on assets such as trees, vehicles etc – everything that creates the “paper” for each scenario/map will be included before release, giving players plenty to do while they!
Conclusion by Peter DeCaprio:
Industry Giant II is a business simulation game. Players must build and expand their company by investing in raw materials, production facilities etc. The game focuses on economic realism – supply and demand, fluctuating prices of raw materials, changing costs of labor etc all affect the players’ bottom line. Industry Giant II also features detailed transportation logistics with special attention paid to contracting workers to produce goods so they are available at the right time for shipping. The game contains 37 product chains including cars, aircrafts, trains etc as well as more than 100 different buildings that you can place on your customized maps!